Project Clockwork
Dockside Studio @ Griffith Film School
Engine: Unreal
Platforms: Windows PC
Role: Technical Art, Programming, and Motion Capture
Project Clockwork is a creative artefact to accompany my honours research in 2023, and is a technical demonstation of Removable Component Architecture: Exploration into Modular Development in Unreal Engine. You play as Vali, a kinetic energy user who finds herself trapped in an automaton factory run by the sinister electro-empire. Fight enemies with your kinetically power claws and grapple around using vines.
This game is currently in production and example does not represent final gameplay or product.