About Cameron
With over three years of work experience in game design and development, I am a passionate and creative research assistant and motion capture technician at Griffith University. I specialize in virtual production, using Unreal Engine, C++, C# and Python to create immersive and realistic experiences for film and games. I am motivated by the challenges and opportunities of applying cutting-edge technology and innovation to storytelling and art. I value collaboration, diversity, and learning, and I enjoy working with a team of talented and supportive colleagues and students.
I haved consulted and developed solutions for pre-production IMU motion capture for choreography for a major Warner Bros. film. I use virtual cameras and visual effects in Unreal Engine, capture and clean up motion capture animation, program game code using Blueprints and C++, and develop experiences virtual reality in Unity. I also consider techniques specific to marital arts choreography in motion capture, and conduct academic research into virtual production and motion capture for the Griffith Film School.
Projects
Research